appearance {
	+texturing
	-edge
	shading smooth
	texture {
		file  ./Array/nearmt2.pnm.gz
		apply decal
	}
	material { ambient  1 1 1
	}
}
UCMESH
2 2
#  x        y       z      R   G   B   A  s t 0
-10000.    000.  -6.00    0.1 1  0.7  1  0 0 0
 -7000.   20000.  -6.00    0.1 1  0.7  1  1 0 0

-17000.   8000.  -6.0    0.1 1  0.7  1  0 1 0
-12000.  25000.  -6.0    0.1 1  0.7  1  1 1 0

