appearance {
	+texturing
        +edge
	shading smooth
	texture {
		file  Array/darkgrassfield.pnm
#		clamp  st
		apply decal
	}
	material { ambient  0.75 1.0 0.75 
		   edgecolor 1 1 1
	}
}
UCMESH
2 2
#  40 km x 40km
#  x        y       z      R   G   B   A  s t 0
-40000.  -40000.  -6.00    0.1 1  0.7  1  0 0 0
 40000.  -40000.  -6.00    0.1 1  0.7  1  1 0 0

-40000.   40000.  -6.0    0.1 1  0.7  1  0 1 0
 40000.   40000.  -6.0    0.1 1  0.7  1  1 1 0


