appearance {
	+texturing
	-edge
	shading smooth
	texture {
#		file  ./Array/Nientien.pnm.gz
		file  ./Array/nearmt1.pnm.gz
		apply decal
	}
	material { ambient  1 1 1
	}
}
UCMESH
2 2
#  x        y       z      R   G   B   A  s t 0
-5000.   25000.  -6.00    0.1 1  0.7  1  0 0 0
 20000.  25000.  -6.00    0.1 1  0.7  1  1 0 0

-5000.   33000.  -6.0    0.1 1  0.7  1  0 1 0
 20000.  33000.  -6.0    0.1 1  0.7  1  1 1 0

